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Poster
in
Workshop: How Far Are We From AGI

FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning

Wenzhe Li · Zihan Ding · Seth Karten · Chi Jin

Keywords: [ competitive games ] [ multi-agent reinforcement learning ]


Abstract:

Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder offers meticulously crafted environments to tackle essential challenges in competitive MARL research, heralding a new era of discovery and advancement.

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