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Poster (GatherTown)
in
Workshop: GroundedML: Anchoring Machine Learning in Classical Algorithmic Theory

Learning heuristics for A*

Danilo Numeroso · Davide Bacciu · Petar Veličković


Abstract:

Path finding in graphs is one of the most studied classes of problems in computer science. In this context, search algorithms are often extended with heuristics for a more efficient search of target nodes. In this work we combine recent advancements in Neural Algorithmic Reasoning to learn efficient heuristic functions for path finding problems on graphs. At training time, we exploit multi-task learning to learn jointly the Dijkstra's algorithm and a consistent heuristic function for the A* search algorithm. At inference time, we plug our learnt heuristics into the A* algorithm. Results show that running A* over the learnt heuristics value can greatly speed up target node searching compared to Dijkstra, while still finding minimal-cost paths.

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