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Poster

TetSphere Splatting: Representing High-Quality Geometry with Lagrangian Volumetric Meshes

Minghao Guo · Bohan Wang · Kaiming He · Wojciech Matusik

Hall 3 + Hall 2B #85
[ ] [ Project Page ]
Wed 23 Apr 7 p.m. PDT — 9:30 p.m. PDT
 
Oral presentation: Oral Session 2F
Thu 24 Apr 12:30 a.m. PDT — 2 a.m. PDT

Abstract:

We introduce TetSphere Splatting, a Lagrangian geometry representation designed for high-quality 3D shape modeling. TetSphere splatting leverages an underused yet powerful geometric primitive -- volumetric tetrahedral meshes. It represents 3D shapes by deforming a collection of tetrahedral spheres, with geometric regularizations and constraints that effectively resolve common mesh issues such as irregular triangles, non-manifoldness, and floating artifacts. Experimental results on multi-view and single-view reconstruction highlight TetSphere splatting's superior mesh quality while maintaining competitive reconstruction accuracy compared to state-of-the-art methods. Additionally, TetSphere splatting demonstrates versatility by seamlessly integrating into generative modeling tasks, such as image-to-3D and text-to-3D generation.

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